The Game of Go: The National Game of Japan by Arthur Smith

(3 User reviews)   1069
Smith, Arthur, 1870-1929 Smith, Arthur, 1870-1929
English
Hey, have you ever picked up a book that feels like a time capsule? That's exactly what happened when I opened Arthur Smith's 1908 guide to Go. Forget dry rulebooks—this is a passionate letter from a Westerner completely bewitched by a game most of his readers had never seen. The real story here isn't just about black and white stones on a board. It's about Smith's own obsession: his struggle to learn this ancient, elegant game in Japan at a time when few foreigners even knew it existed. He's not just teaching rules; he's trying to bridge two worlds, desperately wanting us to see the beauty and deep strategy he discovered. Reading it, you feel like you're right there with him, piecing together a cultural puzzle that's both a game and an art form. It's less of a manual and more of an adventure.
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Published in 1908, this book isn't a novel with a plot in the traditional sense. Instead, it's the story of a game's journey from East to West, told by its first major English-language evangelist. Arthur Smith, an American living in Japan, fell hard for the game of Go. His book is his attempt to capture its magic for a completely new audience. He starts from zero, explaining the board, the stones, and the simple, maddeningly complex goal of surrounding territory. He walks you through basic captures, life-and-death shapes for groups, and fundamental opening strategy. Woven throughout are his personal anecdotes of learning from Japanese masters and his sheer awe at the game's depth, which he compares favorably to Western chess.

Why You Should Read It

You should read this because it's a love letter, not a textbook. Smith's enthusiasm is infectious. You can feel his frustration as a beginner and his dawning realization of Go's incredible subtlety. He isn't some detached expert; he's a fellow learner sharing his discoveries. The historical context is priceless—seeing how he describes concepts that are now commonplace in Go clubs everywhere makes you appreciate how much he pioneered. It’s also quietly funny in parts, like when he tries to convince his skeptical Western readers that a game with such simple rules can be profoundly strategic. The book makes you see Go not just as a pastime, but as a way of thinking, a piece of cultural philosophy.

Final Verdict

This is a must-read for any modern Go player curious about the game's roots in the West. It's also a fascinating slice of history for anyone interested in early 20th-century cultural exchange. If you enjoy games, you'll get a kick out of seeing a classic introduced with fresh, passionate eyes. Fair warning: some of the strategy is outdated, and you'll learn better from a modern guide. But you won't find a more heartfelt, personal introduction to the spirit of the game. Think of it as the charming, slightly dusty foundation stone upon which the Western Go community was built.

Melissa Perez
1 year ago

Finally found time to read this!

Anthony King
6 months ago

Not bad at all.

Thomas White
1 year ago

Read this on my tablet, looks great.

5
5 out of 5 (3 User reviews )

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